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Careers

Create. Belong. Grow. Build a new world with us.

01Why Here

Small team. Room to sign your work.

We are twenty-odd people in one Bangkok room, which means the thing you build this week is in someone's hands next week — not in a backlog. Nobody here is a resource on a chart: you pick problems, argue for them, and stay with them until players feel the difference.

Open roles
06
Where
Bangkok
How
Hybrid · 3 days in
Team
20+ people

Create Belong Grow

02Life Here

What we put behind the offer

The pay is fair and we will talk about it openly on the first call. These are the things that decide whether you still enjoy the job a year in.

  • Real ownership

    You own a feature end to end — design, build, playtest, ship — with your name on it.

  • Hours that hold

    Hybrid week, flexible start, and no crunch culture. A late night is a planning failure, not a badge.

  • Budget to grow

    A yearly allowance for courses, conferences and tools, plus one studio learning day each month.

  • Health covered

    Private health insurance, annual check-up and paid mental-health days for you and no questions asked.

  • Gear you choose

    Your machine, your desk setup, your licences. We buy the thing that makes the work faster.

  • Games on the clock

    Play budget, a play-test afternoon every sprint, and a game jam the whole studio drops everything for.

03Open Roles

Six seats with your name on them

Every role below is open right now and reviewed by the person you would work with — not by a filter. Send a portfolio, a build, a repo, anything we can actually look at.

Nothing here fits you?

We keep an open application. Tell us what you do best and what you would want to build here — good people arrive before the role does.

jobs@newdirectiongame.com
04How We Hire

Four weeks, no black box

You will always know where you stand and who you are talking to. Every stage is paid for your time where work is involved, and we answer either way.

  1. Send it in

    A CV and something we can look at — a build, a repo, a reel. No cover letter needed.

    Day 1
  2. First call

    Half an hour with the lead of the team. What you want to build, what we pay, how we work.

    Week 1
  3. Craft check

    A short, paid exercise close to the real work — or we walk through something you have already shipped.

    Week 2
  4. Meet the room

    Come by the studio, play the current build, and talk to the people you would sit next to.

    Week 3
  5. Offer

    Numbers, start date and the first project, in writing. Questions welcome before you sign.

    Week 4

Bring your craft. Take a new direction.

If any of this sounds like the room you want to work in, we would rather hear from you early than perfectly.

Create Belong Grow